Tuesday, February 28, 2017

Idalium Game 57: Gong Inspectors

Session date: Monday, July 25, 2016
Game date: Saturday, January 18, 209

PCs:
Tod P. Quasit, Jr., Fighter 3, hp 16, xp 6235/8000
Gulleck Stonefoot, Dwarf 4, hp 23, xp 10054/17000
Tyrriel, Elf 2, hp 7, xp 6237/8000
Caryatid, Magic-user 4, hp 19, xp 11687/20000

Retainers:
Father Jibber, Cleric 3, hp 16, xp 3196/6000
Manley "Meat" Smythe, Fighter 2, hp 13, xp 3409/4000
Wilhelm, Magic-user 2, hp 4, xp 2603/5000
Brother Chase Pike, Cleric 1, hp 6, xp 99/1500

Another unusual opportunity for Tod and Tyrriel's players to attend, which of course meant a somewhat sillier and less focused session than usual. (It's just the nature of things when your more "irregular" players finally get to play.) The session opened with some back story and exposition from the other players to fill in Tod and Tyrriel about the strange shadow demons, the golden idol they guarded, and the daring heist that was planned to liberate said idol from their clutches. Craftsmen in the city were hard at work making a custom harness, supplying a winch, etc., and the dungeon gnomes were busily digging away at the shaft straight down into the room with the idol.

On their way to the second level, the party stopped by the temple room where the gnomes were digging to check on their progress. The diminutive miners had a whole operation rigged up, with ropes and scaffolding in the partially completed shaft, and the southern end of the underground avenue outside the temple was filling up with discarded dirt and rubble. The shaft was perhaps thirty feet deep, and the gnome foreman said that he expected that they would complete the excavation in a couple of weeks. Gulleck made it clear that they were not to break through the final ceiling slab until they were present and ready to execute the heist.

As the adventurers left the gnomes and crossed the avenue to enter the temple of hedonism that provided them access to the second level, a terrifying thing occurred. The temple doors swung open, and a chilling apparation drifted out. It was man-shaped, shrouded in tattered, disintegrating robes, its face obscured by a deep hood, upon which rested a tarnished and dented silver coronet. Instead of legs, the apparition simply faded away at the bottom of its torso. The sight of the ghostly vision struck an unnatural fear into most of the party members, who found themselves rooted to the spot, unable to move. The figure moved into their midst, and paused to glance at the untidy pile of rubble the gnomes had been dumping at the end of the avenue. It seemed to shake its head disapprovingly and then passed between the fear-stricken adventurers, drifting silently off into the darkness to the north. The cold fear relinquished its grip on the adventurers and they drew deep shuddering breaths, collecting themselves.

They returned to the gnomes to ask about this uncanny apparition. The gnomes' faces drew pale. "We call him the Wraith Lord. He doesn't seem hostile but isn't he terrible to see?" When Gulleck pointed out that the Wraith Lord seemed displeased by the mess in the hallway, the gnomes' grim expressions grew even more uncomfortable.

The party went down from the temple of hedonism and into the inner sanctum below, pausing to consider the brightly-splashing fountains that played in the room. One of the fountains was a sculpture of a young man and young woman partially dressed in togas, embracing each other and intermingling waters from a pair of pitchers. The water from this fountain had once caused a pair of horrible orcs to become infatuated with Gulleck and Caryatid. The other fountain depicted a beautiful young woman, toga falling down around her waist, lifting a pitcher above her head to pour shimmering water into the fountain trough. No one had ventured to drink this water until now, when Tod decided it had been too long since something interesting happened. Cupping his hands under the water, he took a deep draft, and when he turned round, he was a she! Her facial features were unmistakably familiar as Tod's, but her features and figure had undergone a strange transformation. Not to be outdone, Tyrriel sipped from the same fountain, and now the elf was male. (There were jokes made about this not representing all that much of a change.)

More sips from the same fountain did not reverse the change, so still laughing at their altered companions, the adventurers headed out onto the second level. Their goal: to pick a fight with the orcs that lived nearby. Two orcs stood guard in the hallway in front of a short flight of steps leading down into their lair. A round metal alarm gong hung from a wooden frame next to them. The orcs attempted to collect a toll from the party, as usual, but Tod was in no mood for such small talk. "Gong inspectors!" he shouted. "We're here to take your gong for inspection." The orcs were as humorless as ever, and the conversation grew tenser and louder until swords were drawn and the argument became violent.

Tod and Gulleck quickly dealt with the orcs, and the victorious adventurers gleefully carried away the gong into the nearby caves to the east, where they pitched it into a chasm spanned by a flimsy rope bridge. They heard it splash into running water far below.

Then they returned to the orcs' lair to try their luck at the other entrance. The orcs were waiting for them in the dark at the bottom of the stairs, and a pitched battle ensued. Meat had a critical failure (a natural 1 followed by a successful attack roll against Gulleck) and accidentally shot Gulleck in the back at point blank range. Gulleck went tumbling down the stairs into the orc lair, bringing several orcs down with him as he rolled down the steps.

In addition to orcs, a handful of strange bestial men joined the battle. They looked to be halfway between humans and orcs, and some were more orc-like than others. They wore plate armor and wielded war hammers.

Gulleck recovered and retreated back up the stairs at the approach of the strange orclike men, but meanwhile another group of orcs came running up the hall from the direction of the southern entrance to their lair. The party was flanked! It was a fortunate day to have Tyrriel and her (his!) retainer Wilhelm along, for Tyrriel cast a magical sleep upon the bestial men and Wilhelm likewise put the newly-arrived orcs to sleep. All were then sent to a far deeper slumber with grim efficiency by Meat.

The party quickly looted some small change and a few gemstones from the bodies of the orcs and their odd companions, and Gulleck acquired a particularly fine shield from the leader of the orclike men. Then they beat a hasty withdrawal to the Rusty Lantern, happy to have inflicted some serious losses on the orcs.

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